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3D Modeling & Animation

Our 3D modeling and animation department, which forms the heart of Virtual Production workflows, builds photorealistic universes where the real and digital are indistinguishable, running on industry-standard real-time game engines. Every single detail, from environment design (world-building) to complex digital asset production, is flawlessly crafted using physically based rendering (PBR) materials, high-resolution texture maps, and strict polygon optimization. Long before sets are physically constructed, we simulate the scene's dynamic lighting, camera angles, depth of field, and character movements using Previs (Pre-visualization) and Techvis techniques, giving directors the ability to review and plan their vision with millimetric precision ahead of the shooting day.

We transfer not only environments but also characters into the digital realm in their most natural and believable forms. Within our fully equipped Optical Motion Capture (Motion Capture) facility located in our 10x10-meter studios—optimized for production needs—we record full-body performances, facial expressions (facial capture), and hand or micro-finger movements concurrently and with zero latency. We transfer this ultra-precise biomechanical data, starting from T-pose calibration, to your 3D character models through our advanced retargeting and cleaning workflows, bringing the most organic, cinematic, and emotionally charged animations to your projects.

Service Details

  • Environment and Asset Design: PBR-based photorealistic environment and 3D object modeling optimized for virtual production and ICVFX (In-Camera Visual Effects).

  • Pre-Visualization Workflows: Tailored Previs, Techvis, and Postvis simulations for directors to streamline pre-shooting and on-set planning.

  • Full-Body Motion Capture: Retargeting actor performances onto digital characters with biomechanical precision and zero data loss within our 10x10-meter studio volume.

  • Facial and Hand Tracking: Concurrent, high-resolution recording and animation integration of facial expressions, micro-finger, and joint movements.

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