
Motion Capture Studio
Here is the English translation of your text, formatted for maximum clarity and impact:
Our Kule Film Studios Motion Capture Studio is a professional performance capture center built on an ideal 10x10-meter physical space with millimetric precision, bringing digital assets, 3D characters, and MetaHuman models to life. Our performance area is equipped with an industry-standard Vicon Vero 2 & Shogun Optical Motion Capture System infrared camera network that tracks the movements of actors on stage seamlessly in 360 degrees at high frame rates. Thanks to this high-end hardware power, we do not only capture simultaneous (multi-actor), full-body biomechanical skeletal movements for up to 6 actors at once; we also concurrently transfer even the finest facial expressions (facial capture) and micro-finger joint movements (hand tracking) into the digital environment using our custom helmet systems and wireless sensors.
This high-resolution raw data is rapidly processed through our studio's proprietary data pipeline and advanced cleaning workflows. Following T-pose calibration, it is directly retargeted to the target digital character. Indispensable for feature films, AAA video games, complex visual effects (VFX) sequences, and Virtual Production projects, this infrastructure guarantees perfection in character animation by bringing the most natural, organic, and fluid state of human emotion, muscle mechanics, and physical reality into Unreal Engine and real-time render engines.
Motion Capture Studio: Key Technical Infrastructure
-
Performance Area: A 10x10m fully acoustically isolated and calibrated capture volume.
-
Optical Tracking Power: Vicon Vero 2 & Shogun Advanced Optical Motion Capture Infrastructure.
-
Actor Capacity: Simultaneous (multi-actor) real-time motion capture capacity for up to 6 actors within the same scene.
-
Integrated Data Capture: Synchronization of Full-Body, high-resolution facial expression (Facial Capture), and micro-finger/joint (Hand Tracking) movements.
-
Pipeline and Engine Integration: Zero-latency, real-time pre-visualization of character animation directly on set via Unreal Engine and LiveLink infrastructure.
